AMD Reports Q4 FY 2014 And Full Year Resultsby Brett Howse on January 20, 2015 8:30 PM EST
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- Financial Results
AMD president and CEO, Dr. Lisa Su, announced the company’s Q4 results, with revenue for the quarter coming in at $1.24 billion, with a gross margin of 29%. Earnings per share based on GAAP results was a loss of $0.47 per share. Compared to Q3, revenue dropped 13%, and year-over-year the drop was 22%. Operating income dropped $393 million from Q3 (623% decrease) and is well down from the Q4 2013 value of $135 million with a posted operating loss this quarter of $330 million. Net income fell from $17 million last quarter and $89 million last year to a $364 million loss, which is a pretty substantial change.
|AMD Q4 2014 Financial Results (GAAP)|
|Earnings Per Share||-$0.47||$0.02||$0.12|
AMD had three large reasons for the loss this quarter which hit their GAAP numbers pretty hard. First, they had yet another write down of their SeaMicro and ATI acquisitions, which they attribute to a decline in their stock prices. This cost them $233 million this quarter. Second, they have had to perform a write down for their second generation APU products, which they have listed higher on their balance sheets than they can sell them for now, however they do expect to sell through their inventory. This contributed to a $58 million non-cash charge. Finally, restructuring charges based on layoffs and the departure of their CEO, as well as real estate restructuring charges cost an additional $71 million. As these are all one time charges, AMD has also released Non-GAAP results which exclude these write downs.
On a Non-GAAP basis, operating income was $36 million, which is down 45% from last quarter’s $66 million value, and down year-over-year from the $91 million operating income from Q4 2013. Net income equates to $2 million, down from $20 million last quarter and $45 million last year, and Non-GAAP earnings per share is $0.00, which can also be spelled as zero, which missed analyst’s expectations of $0.01 per share. The core business is getting to the break-even point, and AMD has said that they have had six consecutive quarters of Non-GAAP profitability, but even that is on a razor’s edge with this quarter’s numbers.
|AMD Q4 2014 Financial Results (Non-GAAP)|
|Earnings Per Share||$0.00||$0.03||$0.06|
Full numbers for the year had revenue of $5.51 billion, up from $5.30 billion in 2013, and the GAAP operating loss was $155 million for 2014, down from the $103 million operating income for 2013. GAAP net income for 2014 was down as well, to a $403 million loss, exceeding 2013’s loss of $83 million. Non-GAAP values for 2014 were slightly better, with a $235 million operating income and a small profit of $51 million for the fiscal year. Once again, the core business is breaking even, but the heavy write downs are hurting the bottom line.
Looking at individual business lines, the Computing and Graphics segment had a net revenue for Q4 of $662 million, down 15% from Q3 and down 16% from Q4 2013. Lower desktop processor and GPU sales are the blame over last quarter, and desktop processors and chipset sales are called out as the decrease over last year’s numbers. Operating loss for the segment was $56 million, as compared to $17 million in Q3 and $15 million in Q4 2013. Lower channel sales were partially offset by lower operating expenses. Average selling price actually increased both sequentially and year-over-year for processors and chipsets, but GPU selling price decreased year-over-year. This is a soft spot for AMD, and they are diversifying their business outside of the traditional PC space in an attempt to keep one weak line from hurting the company so much. In 2012, about 90% of AMD’s business was based on the traditional PC industry, and by 2014 it was down to 60%, with the other 40% consisting of professional graphics, semi-custom chips, ARM based server, embedded, and ultra low-power clients. By 2015 they are estimating that 50% of their business will be these new markets.
Looking at the Enterprise, Embedded, and Semi-Custom group at AMD, you can see why they are moving that direction. For the full fiscal year, this group contributed $2.374 billion in revenue, and had an operating income of $399 million, both of these are up from 2013 where they managed only $1.577 billion in revenue and $295 million in operating income from this group. Looking at the quarter itself, revenue fell 16% from Q3’s $648 million to $577 million, which AMD attributed to a large run-up of chips for the Xbox One and PlayStation 4 in Q3, as Microsoft and Sony built up inventory for the holiday season. Operating income for Q4 was $109 million, down from $129 million Q4 2013 and up slightly from the $108 million last quarter.
The “All Other” category had no revenue for the quarter, but took a $383 million operating loss, which results in a 2014 operating loss of $478 million for the year. This is the category that is taking the write downs we have already discussed.
Looking ahead to 2015, AMD is listing 2015 as “profitable” at least as far as Non-GAAP figures. Q1 2015 guidance is for a 15% drop in revenue, plus or minus 3%. Gross margin should be up 5% to 34%.
AMD has seen some pretty serious competition in the PC segment, which is still their largest single contributor. Intel has just released their 14 nm parts, with a new CPU architecture due out later this year with Skylake. AMD does have a new APU on the horizon though with Carrizo, and they had working prototypes at CES. While CPU performance will likely not stun anyone due to the new CPU being still based on the Bulldozer architecture, GPU performance should be very competitive. These will be 15 to 35 watt parts, so as far as TDP they will compete against the just launched Broadwell-U. For lower power, AMD will have the Carrizo-L based on Puma+ CPU cores for the 10-25 watt range. All of this will still be on 28 nm though, which puts AMD at a pretty significant disadvantage for efficiency. The increased GPU power may be enough to sway some customers, since many people find they are not CPU bound anyway. Time will tell, and we look forward to seeing the new chips show up so we can test them out.
Source: AMD Investor Relations
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betam4x - Tuesday, January 20, 2015 - linkRegarding market leadership, what I was getting at with the previous comment is, even if the overall PC market isn't growing, selling users a $300 chip that costs $100 to make vs $150 for the previous generation results in increased profitability without growth.
JarredWalton - Wednesday, January 21, 2015 - linkI think you're being far too idealistic on anyone catching Intel on x86. NetBurst was a misstep, caused by the assumption that they could keep scaling clock speeds -- heck, Tejas was supposed to hit 10GHz (on AIR!) when it was being designed back in the earlier have of last decade. Then we discovered that power density became a huge hurdle at 45nm and below, and thus the wider is better approach and targeting power and efficiency rather than clock speed came about. AMD beat Intel because Athlon was competitive with Pentium 3 and they basically iterated on that and added an integrated memory controller -- something you can only do once for a performance boost. With Intel now doing high performance and higher power plus maximum performance they can get in 4.5W, 15W, 28W, 35W, 45W, and 77W TDP ranges, there's not much of an opening left.
The only real weak spot in Intel's lineup is the one where they're fighting against ARM, not AMD, and AMD is basically just another ARM vendor there. I mean, really, if Intel can't get enough people to adopt their x86 Atom chips when they're practically giving them away, what chance does AMD have? Far more likely than AMD beating Intel at x86 is for ARM and others to make x86 irrelevant, but we're still a very long way (5+ years) from that happening. Smartphones and tablets are great, but there's still a massive portion of the business world that uses laptops and desktops running Windows.
And as someone notes below: fabs matter, a lot. Intel is at 14nm and the only one close to that is Samsung. Others are just getting 20nm going and AMD still hasn't moved any of their APUs to that process. 16nm HP should finally get out the door later this year (we hope), but it will be new and have issues at the start, just like 40nm, 28nm, and 20nm.
Don't get me wrong: I'd love to see a killer APU from AMD that truly surprises me with the performance, efficiency, and price. But even if they can match Intel on all of those fronts, Intel is very much able to drop price a lot if they have to. And since Intel is already in a cutthroat battle with ARM SoCs, they're not slowing down and giving AMD a chance to catch up.
Jamor - Wednesday, January 21, 2015 - linkI hold some hope for the next AMD cpu, when was it supposed to come, mid 2016 or something? They're in a bad spot now, being performance competitive with i3 at highest and even then losing at efficiency.
If AMD could catch up to being on par with low end i7, they could easily double their high end prices.
Wonder why they're not releasing a version of the chip inside PS4.
Resonably priced native 8-core should sell?
fluxtatic - Wednesday, January 21, 2015 - linkWhat's inside the PS4 is based on the Jaguar arch. I can't speak directly to it, as I've only got two Bobcat-based boards, but the cores are weak. The GPU is apparently dandy, but it's hard to tell with the CPU cores being as weak as they are. One I use for a fileserver, the other as a diagnostics/recovery machine, so it doesn't much matter on power.
The issue is that they run fine for PS4/XBone (they each have modified versions of the same semi-custom design), but they're not saddled with the overhead of Windows. They might be lovely running a stripped-down Linux, but then that's a niche of a niche market, and that's not going to make them money.
Closest you can get now are the socketed AM1 processors - they have one or two native quad-core SKUs. I'm looking at either a quad or dual in that line to replace my slowly dying fileserver, but I don't have any great hopes that the performance will be greatly better.
silverblue - Wednesday, January 21, 2015 - linkWell, a top of the line Beema would be good for at least 25-30% increase in performance in single threaded workloads as compared to Kabini, however I don't think it'd be any faster - perhaps slightly slower? - at base clock speed.
AJSB - Wednesday, January 21, 2015 - linkBase clock for Beema top of the line for portables in 2000MHz versus 2050MHz or 2100MHz (with ASUS AM1I-A MoBo) but that Beema can do Turbo 2400MHz, a thing that Athlon 5350 can't...then the Beema have a iGPU clocked at 800MHz vs 600MHz for the Athlon 5350 and RAM for Beema can work at 1866MHz vs 1600MHz.
All these values w/o OC.
So, YES, i would love to see AMD make a Beema top of the line in AM1 socket as it was supposed to be done but yet didn't happen.
FlushedBubblyJock - Sunday, February 15, 2015 - linkBeema and Kabini ? They even sound like cheap kiddie knock off cartoon cars.
Klimax - Wednesday, January 21, 2015 - linkXbox One runs specialized Windows and IIRC it is all under Hyper-V hypervisor...
silverblue - Wednesday, January 21, 2015 - linkSurely having a wider core, even without CMT, would help? The shared FPU never worked for them (thus comparatively poor gaming performance), the architecture worked best when under significant load (not something you'd see that often on the desktop), and each module was power gated as opposed to each core. The narrow width of each core meant higher clock speeds were needed hence the high power consumption.
You can get away with thousands of cores in a GPU due to their parallel nature, and you can generally increase performance by adding more cores whilst dropping clock speeds down. Right now, it still makes sense to have fewer, stronger CPU cores for most client workloads. Maybe one day AMD's approach will start to make some sense, but the software never truly came to their rescue. It's not something they cannot work their way out of, but we know how long architectures can take to come to market.
Jamor - Wednesday, January 21, 2015 - linkI'd hazard a guess at least games will soon start to effectively use multiple cores, as that's the one path available for PS4 and XBOne developers.