The AMD Trinity Review (A10-4600M): A New Hope
by Jarred Walton on May 15, 2012 12:00 AM ESTImproved Turbo
Trinity features a much improved version of AMD's Turbo Core technology compared to Llano. First and foremost, both CPU and GPU turbo are now supported. In Llano only the CPU cores could turbo up if there was additional TDP headroom available, while the GPU cores ran no higher than their max specified frequency. In Trinity, if the CPU cores aren't using all of their allocated TDP but the GPU is under heavy load, it can exceed its typical max frequency to capitalize on the available TDP. The same obviously works in reverse.
Under the hood, the microcontroller that monitors all power consumption within the APU is much more capable. In Llano, the Turbo Core microcontroller looked at activity on the CPU/GPU and performed a static allocation of power based on this data. In Trinity, AMD implemented a physics based thermal calculation model using fast transforms. The model takes power and translates it into a dynamic temperature calculation. Power is still estimated based on workload, which AMD claims has less than a 1% error rate, but the new model gets accurate temperatures from those estimations. The thermal model delivers accuracy at or below 2C, in real time. Having more accurate thermal data allows the turbo microcontroller to respond quicker, which should allow for frequencies to scale up and down more effectively.
At the end of the day this should improve performance, although it's difficult to compare directly to Llano since so much has changed between the two APUs. Just as with Llano, AMD specifies nominal and max turbo frequencies for the Trinity CPU/GPU.
A Beefy Set of Interconnects
The holy grail for AMD (and Intel for that matter) is a single piece of silicon with CPU and GPU style cores that coexist harmoniously, each doing what they do best. We're not quite there yet, but in pursuit of that goal it's important to have tons of bandwidth available on chip.
Trinity still features two 64-bit DDR3 memory controllers with support for up to DDR3-1866 speeds. The controllers add support for 1.25V memory. Notebook bound Trinities (Socket FS1r2 and Socket FP2) support up to 32GB of memory, while the desktop variants (Socket FM2) can handle up to 64GB.
Hyper Transport is gone as an external interconnect, leaving only PCIe for off-chip IO. The Fusion Control Link is a 128-bit (each direction) interface giving off-chip IO devices access to system memory. Trinity also features a 256-bit (in each direction, per memory channel) Radeon Memory Bus (RMB) direct access to the DRAM controllers. The excessive width of this bus likely implies that it's also used for CPU/GPU communication as well.
IOMMU v2 is also supported by Trinity, giving supported discrete GPUs (e.g. Tahiti) access to the CPU's virtual memory. In Llano, you used to take data from disk, copy it to memory, then copy it from the CPU's address space to pinned memory that's accessible by the GPU, then the GPU gets it and brings it into its frame buffer. By having access to the CPU's virtual address space now the data goes from disk, to memory, then directly to the GPU's memory—you skip that intermediate mem to mem copy. Eventually we'll get to the point where there's truly one unified address space, but steps like these are what will get us there.
The Trinity GPU
Trinity's GPU is probably the most well understood part of the chip, seeing as how its basically a cut down Cayman from AMD's Northern Islands family. The VLIW4 design features 6 SIMD engines, each with 16 VLIW4 arrays, for a total of up to 384 cores. The A10 SKUs get 384 cores while the lower end A8 and A6 parts get 256 and 192, respectively. FP64 is supported but at 1/16 the FP32 rate.
As AMD never released any low-end Northern Islands VLIW4 parts, Trinity's GPU is a bit unique. It technically has fewer cores than Llano's GPU, but as we saw with AMD's transition from VLIW5 to VLIW4, the loss didn't really impact performance but rather drove up efficiency. Remember that most of the time that 5th unit in AMD's VLIW5 architectures went unused.
The design features 24 texture units and 8 ROPs, in line with what you'd expect from what's effectively 1/4 of a Cayman/Radeon HD 6970. Clock speeds are obviously lower than a full blown Cayman, but not by a ton. Trinity's GPU runs at a normal maximum of 497MHz and can turbo up as high as 686MHz.
Trinity includes AMD's HD Media Accelerator, which includes accelerated video decode (UVD3) and encode components (VCE). Trinity borrows Graphics Core Next's Video Codec Engine (VCE) and is actually functional in the hardware/software we have here today. Don't get too excited though; the VCE enabled software we have today won't take advantage of the identical hardware in discrete GCN GPUs. AMD tells us this is purely a matter of having the resources to prioritize Trinity first, and that discrete GPU VCE support is coming.
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medi01 - Thursday, May 17, 2012 - link
That's simply BS, my dear.Most of the "starting" task is HDD bottlenecked.
Having a lot of apps loaded is RAM constrained.
It has ABSOLUTELY NOTHING to do with CPU power.
B3an - Thursday, May 17, 2012 - link
Yeah because the CPU just does nothing, at all, ever. It just sits there totally idle all the time right.medi01 - Friday, May 18, 2012 - link
That's exactly what modern CPUs do (for quite a while) in a majority of PCs most of the times: IDLE. You didn't know that? Oh well. (Gamers being an exception)I encode video a lot (so far the most CPU extensive task besides gaming that you can imagine at home, which seems to be shifting towards GPU though) and even that is a "batch" task, I couldn't care less whether it is finished at 2pm or 3pm at night.
sviola - Tuesday, May 15, 2012 - link
Well, load eclipse or Visual Studio, a local DB server, a local application server, a few browser windows, some spreadsheets and documents, a couple of IM and some terminal windows and you got my usual work setup running. It can be demanding on the CPU and sometimes make the system slow down. And waiting for the system to respond can be frustrating in these situations, not mentioning having to compile all the project...mpschan - Tuesday, May 15, 2012 - link
Are you really expecting to do all that processing on a 500-700 dollar laptop? You're clearly doing work-related activities, which is not the target consumer here.Spunjji - Wednesday, May 16, 2012 - link
+100. Tired of this ass-hattery.mikato - Wednesday, May 16, 2012 - link
I think your biggest problems there would be Eclipse/Visual Studio. Also if you're using MS SQL Server as the DB (with Management Studio?) then definitely that too. And I don't know what app server you mean. Compiling projects? This stuff can be slow on a desktop, come on. How about using a lighter IDE or Notepad++ or MySQL for the DB.... or doing this work on a desktop like everyone else.medi01 - Thursday, May 17, 2012 - link
Mentioned example sickens me. I do similar stuff. Except I also have virtual machine running on top of things.NOT ENOUGH RAM is what you get in these situation, not slow CPU!!!!
CeriseCogburn - Thursday, May 24, 2012 - link
Well then all core 2 / duo users can just upgrade their ram no need for this trinity laptop crap.No buying anything but some cheap ram.
Glad to hear it.
xd_1771 - Tuesday, May 15, 2012 - link
BSMonitor, none of those tasks are CPU intensive and will consume less than 50% of that CPU.Your analogy is completely backwards. With programs INCLUDING video playback programs (seriously, I want you to name a popular video codec that isn't going to be accelerated by this GPU - this standard has existed for a number of years), office programs (Office 2010 and up) and pretty much every major web browser in existence having moved onto making large use of GPU acceleration, CPU will start ceasing to matter. The Trinity APU is very well balanced for the performance on both sides that it offers.
With more TRUE cores to balance non-intensive CPU workloads around than the competition, it arguably offers much better multitasking ability.