Gigabyte's Radeon 9700 Pro - Hitting 400MHz
by Anand Lal Shimpi on August 22, 2002 1:34 AM EST- Posted in
- GPUs
3DMark 2001SE
Because of its synthetic tests, 3DMark 2001 ends up being a good candidate for measuring the low-level benefits of increasing the core and memory frequency of a graphics card.
3DMark
Score @ 1024x768
|
Multitextured
Fill rate (MTexels/s)
|
High
Polygon Count - 1 Lights (MTriangles/s)
|
High
Polygon Count - 8 Lights (MTriangles/s)
|
EMBM
(fps)
|
DOT3
(fps)
|
Vertex
Shader (fps)
|
Pixel
Shader (fps)
|
Advanced
Shader (fps)
|
Point
Sprites (MSprites/s)
|
|
Gigabyte GV-R9700Pro
|
13916
|
2556.8
|
69.3
|
14.9
|
183
|
202.8
|
184.7
|
185.1
|
190.2
|
35.3
|
Gigabyte GV-R9700Pro (400/674)
|
14518
|
3125.6
|
79.8
|
18.1
|
189.4
|
225.3
|
187.1
|
190.3
|
220.2
|
39.8
|
ATI
Radeon 9700 Pro
|
13963
|
2531.7
|
70.0
|
14.9
|
182.7
|
193.0
|
185.4
|
183.0
|
189.4
|
37.0
|
ATI
Radeon 9700 Pro (378/674)
|
14459
|
2929.3
|
77.5
|
17.4
|
188.5
|
212.8
|
187.0
|
188.3
|
212.6
|
40.5
|
NVIDIA
GeForce4 Ti 4600
|
11618
|
2321.8
|
52.4
|
12.6
|
136.5
|
152.2
|
102.1
|
123.2
|
88.8
|
30.3
|
You can already see from the fill rate numbers that there's a huge improvement in fill rate caused by the R300 GPU running at 400MHz. The unfortunate problem with this is that without a similar increase in memory bandwidth, the additional fill rate will go to waste in real world situations. Improvements in vertex shader performance are not all that great, signifying limitations elsewhere.
You'll also notice that the ATI Radeon 9700 Pro that didn't overclock as high as the Gigabyte card, still managed to outperform the overclocked Gigabyte card. This goes back to the prerelease BIOS issues we mentioned earlier, and it's a trend that you'll see continue as we explore our gaming benchmarks under Unreal Tournament 2003.
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