640x480 - DM-Antalus

Unreal Tournament 2003 (DM-Antalus)
640x480 High Detail Settings
NVIDIA GeForce4 Ti 4600 (128MB)

NVIDIA GeForce4 Ti 4400 (128MB)

NVIDIA GeForce4 Ti 4200 (64MB)

NVIDIA GeForce4 Ti 4200 (128MB)

NVIDIA GeForce3 Ti 500 (64MB)

ATI Radeon 8500 (128MB)

ATI Radeon 8500 (64MB)

ATI Radeon 8500LE (128MB)

NVIDIA GeForce3 (64MB)

Matrox Parhelia (128MB)

NVIDIA GeForce3 Ti 200 (64MB)

NVIDIA GeForce4 MX 460 (64MB)

ATI Radeon 7500 (64MB)

NVIDIA GeForce4 MX 440 (64MB)

NVIDIA GeForce2 Ultra (64MB)

ST Micro Kyro II (64MB)

NVIDIA GeForce2 Pro (64MB)

NVIDIA GeForce2 MX 400 (32MB)

NVIDIA GeForce2 MX 200 (32MB)

157.3

155.8

150.3

147.9

118.0

117.5

114.3

109.1

106.4

105.8

93.8

91.4

80.1

79.3

69.2

67.7

59.3

35.7

19.1

|
0
|
31
|
63
|
94
|
126
|
157
|
19

At 640x480, the cards that are already running out of juice definitely can't handle the higher detail settings. Although the game looks great at 640x480, in order to combat the aliasing effects of a high polygon-count game like UT2003 you'll want to move to a higher resolution.

Unreal Tournament 2003 (DM-Antalus)
640x480 Medium Detail Settings
NVIDIA GeForce4 Ti 4600 (128MB)

NVIDIA GeForce4 Ti 4400 (128MB)

NVIDIA GeForce4 Ti 4200 (64MB)

NVIDIA GeForce4 Ti 4200 (128MB)

ATI Radeon 8500 (128MB)

ATI Radeon 8500 (64MB)

ATI Radeon 8500LE (128MB)

NVIDIA GeForce3 Ti 500 (64MB)

NVIDIA GeForce3 (64MB)

NVIDIA GeForce4 MX 460 (64MB)

NVIDIA GeForce3 Ti 200 (64MB)

NVIDIA GeForce2 Ultra (64MB)

Matrox Parhelia (128MB)

NVIDIA GeForce4 MX 440 (64MB)

NVIDIA GeForce2 Pro (64MB)

ATI Radeon 7500 (64MB)

ST Micro Kyro II (64MB)

NVIDIA GeForce2 MX 400 (32MB)

NVIDIA GeForce2 MX 200 (32MB)

188.0

187.9

186.6

185.6

177.5

177.2

173.7

172.8

156.6

143.6

142.6

141.6

139.4

130.7

122.8

105.4

83.7

76.0

45.9

|
0
|
38
|
75
|
113
|
150
|
188
|
226

Lowering our standards a bit proves to be useful, the GeForce2 MX 400 is definitely playable now. We'll ignore the ungodly frame rates that the faster cards are getting, there's no reason for any GeForce3 or higher user not to be using higher detail settings.

Memory Bandwidth Comparison 800x600 - DM-Antalus
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