1600x1200 - DM-Antalus

Unreal Tournament 2003 (DM-Antalus)
1600x1200 High Detail Settings
NVIDIA GeForce4 Ti 4600 (128MB)

NVIDIA GeForce4 Ti 4400 (128MB)

NVIDIA GeForce4 Ti 4200 (64MB)

NVIDIA GeForce4 Ti 4200 (128MB)

ATI Radeon 8500 (128MB)

Matrox Parhelia (128MB)

NVIDIA GeForce3 Ti 500 (64MB)

ATI Radeon 8500 (64MB)

ATI Radeon 8500LE (128MB)

NVIDIA GeForce3 (64MB)

NVIDIA GeForce4 MX 460 (64MB)

NVIDIA GeForce3 Ti 200 (64MB)

ATI Radeon 7500 (64MB)

NVIDIA GeForce4 MX 440 (64MB)

ST Micro Kyro II (64MB)

NVIDIA GeForce2 Ultra (64MB)

NVIDIA GeForce2 Pro (64MB)

NVIDIA GeForce2 MX 400 (32MB)

NVIDIA GeForce2 MX 200 (32MB)

41.1

36.1

32.5

30.1

25.2

24.6

24.1

24.0

22.9

21.3

19.1

18.6

17.9

15.9

13.6

12.6

10.6

5.7

1.8

|
0
|
8
|
16
|
25
|
33
|
41
|
49

The days of seeing 150fps+ scores in Quake III at 1600x1200 are over, it will take another couple of generations of GPUs before we see that sort of performance here.

Unreal Tournament 2003 (DM-Antalus)
1600x1200 Medium Detail Settings
NVIDIA GeForce4 Ti 4600 (128MB)

NVIDIA GeForce4 Ti 4400 (128MB)

NVIDIA GeForce4 Ti 4200 (64MB)

NVIDIA GeForce4 Ti 4200 (128MB)

ATI Radeon 8500 (128MB)

ATI Radeon 8500 (64MB)

ATI Radeon 8500LE (128MB)

NVIDIA GeForce3 Ti 500 (64MB)

NVIDIA GeForce3 (64MB)

Matrox Parhelia (128MB)

NVIDIA GeForce2 Ultra (64MB)

NVIDIA GeForce4 MX 460 (64MB)

NVIDIA GeForce3 Ti 200 (64MB)

NVIDIA GeForce4 MX 440 (64MB)

NVIDIA GeForce2 Pro (64MB)

ATI Radeon 7500 (64MB)

ST Micro Kyro II (64MB)

NVIDIA GeForce2 MX 400 (32MB)

NVIDIA GeForce2 MX 200 (32MB)

61.9

56.0

51.1

50.0

49.9

48.3

45.4

44.1

37.1

36.5

34.5

33.5

32.6

29.3

28.7

24.4

17.7

15.3

8.5

|
0
|
12
|
25
|
37
|
50
|
62
|
74

As usual, going to medium detail settings helps a bit, at the sacrifice of image quality.

1280x1024 - DM-Antalus 640x480 - DM-Asbestos
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