NVIDIA's Fall Product Line: GeForce3 Titanium
by Anand Lal Shimpi on October 1, 2001 9:00 AM EST- Posted in
- GPUs
3DMark 2001
While far from our favorite benchmark, 3DMark 2001 is useful for showing off some of the theoretical performance figures of these cards.
Multitextured
Fill rate (MTexels/s)
|
Triangle
Rate (MTriangles/s)
|
EMBM
(fps)
|
DOT3
(fps)
|
Vertex
Shader (fps)
|
Pixel
Shader (fps)
|
Point
Sprites (MSprites/s)
|
|
ATI Radeon 7500 |
1076.3
|
2.6
|
95.1
|
53.8
|
34.9
|
NS
|
0.2
|
ATI Radeon 64DDR |
736.2
|
1.7
|
71.4
|
42.5
|
35.8
|
NS
|
0.2
|
NVIDIA GeForce3 Ti 500 |
1579
|
3.7
|
116.2
|
124.2
|
54.3
|
90.2
|
17.7
|
NVIDIA GeForce3 Ti 200 |
1165.6
|
2.7
|
95.4
|
93.5
|
43.1
|
67.4
|
13
|
NVIDIA GeForce3 |
1331.5
|
3.1
|
104.3
|
107.2
|
47.6
|
76.8
|
14.8
|
NVIDIA GeForce2 Ti 200 |
626.3
|
3.7
|
NS
|
46.5
|
38.8
|
NS
|
8.5
|
NVIDIA GeForce2 Pro |
620.9
|
2.9
|
NS
|
45.6
|
38.5
|
NS
|
8.4
|
STMicro Kyro II |
343.2
|
1.2
|
78.8
|
37.4
|
15.6
|
NS
|
0.6
|
Take these numbers for what you will but you've already seen how these cards perform in the real world.
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