NVIDIA's Detonator 4 Drivers: Free Performance
by Anand Lal Shimpi on August 13, 2001 3:02 AM EST- Posted in
- GPUs
The Test
Much like our Detonator3 comparison we stuck to NVIDIA cards alone for this quick comparison just to show you what kinds of improvements you can expect with the Detonator 4 drivers. We’ll have a much more thorough graphics card shootout including the latest NVIDIA drivers tomorrow.
We used three benchmarks to show off the improvements provided by the new Detonator 4 drivers: Quake III Arena, AquaMark and Max Payne. All three of the games were run in 32-bit color, the details of their configurations is as follows:
Quake III Arena – sound disabled; graphics set to high-quality; v1.29g demo ‘four’
AquaMark – sound disabled; textures set to 24MB; FSAA disabled; pixel shader enabled for GeForce3, disabled for everything else.
Max Payne – sound disabled; double buffering enabled; trilinear filtering enabled; 32-bit textures enabled; all detail sliders set to high; ‘showextendedfps’ command was used during the cut scene between chapters 4 & 5 in part I.
Windows 2000 Test System |
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Hardware |
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CPU(s) |
AMD Athlon MP "Palomino" 1.2GHz | |||||
Motherboard(s) | MSI K7T266 Pro | |||||
Memory |
256MB PC2100 Crucial DDR SDRAM (Micron CAS2) |
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Hard Drive |
IBM Deskstar 30GB 75GXP 7200 RPM Ultra ATA/100 |
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CDROM |
Phillips 48X |
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Video Card(s) |
NVIDIA
GeForce3 64MB DDR |
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Ethernet |
Linksys LNE100TX 100Mbit PCI Ethernet Adapter |
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Software |
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Operating System |
Windows 2000 Professional Service Pack 2 |
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Video Drivers |
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Benchmarking Applications |
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Gaming |
Quake
III Arena v1.29f demo four |
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