Unreal Tournament 2003 Performance (continued)
The first part of the UT2003 benchmark focuses on GPU performance without taking into account physics and AI calculations that occur during normal gameplay. Thus the flyby scores on the previous page were very GPU bound; the botmatch benchmark in UT2003 is much more focused on physics/AI performance, both of which are tasks that are very CPU intensive.
The nature of the benchmark yields much lower scores and is obviously much less influenced by GPU performance. A faster CPU or chipset generally results in the most dramatic improvements here:
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With ATI's drivers being much more CPU dependent, we see the 9500 Pro fall behind the Ti 4200 in a mostly CPU-bound Botmatch test.
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The standings, once again do not change as we up the resolution.
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