ATI's Radeon 9500 Pro

by Anand Lal Shimpi on October 24, 2002 6:00 AM EST

AA & Anisotropic Filtering Performance

We introduced Anti-Aliasing + Ansiotropic filtering performance tests in our Radeon 9700 Pro review and we're continuing them here.

We ran a subset of our benchmarks with the following settings for the Radeon 9x00 series:

  • 4X AA
  • 16X Quality Anisotropic Filtering

The GeForce4s were run with these settings enabled:

  • 4X AA
  • 8X Anisotropic Filtering

If you're wondering about image quality or performance individually, read our Radeon 9700 Pro review where we cover those issues and more for both the ATI and NVIDIA GPUs.

Unreal Tournament 2003 Retail - Flyby
Max Anisotropic Filtering & 4x Anti-Aliasing Enabled
ATI Radeon 9700 Pro

ATI Radeon 9700

ATI Radeon 9500 Pro

NVIDIA GeForce4 Ti 4600

NVIDIA GeForce4 Ti 4400

NVIDIA GeForce4 Ti 4200

87.7

75.4

49.2

47.2

42.8

37.0

|
0
|
18
|
35
|
53
|
70
|
88
|
105

ATI's very efficient adaptive ansiotropic filtering algorithm yields the best quality/performance ratio out of the bunch and thus puts all of the Radeon cards ahead of even the fastest GeForce4.

Unreal Tournament 2003 Retail - Botmatch
Max Anisotropic Filtering & 4x Anti-Aliasing Enabled
ATI Radeon 9700 Pro

ATI Radeon 9700

NVIDIA GeForce4 Ti 4600

NVIDIA GeForce4 Ti 4400

ATI Radeon 9500 Pro

NVIDIA GeForce4 Ti 4200

56.3

50.0

27.5

25.0

23.8

22.0

|
0
|
11
|
23
|
34
|
45
|
56
|
68

As we saw in our first botmatch tests, the Radeon 9500 Pro falls in between the Ti 4400 and Ti 4200. The 9700 cards are, as usual, miles ahead of their closest competitor. Even the cheaper Radeon 9700 has no less than an 80% performance advantage over the Ti 4600.

Codecreatures DirectX 8.1 Benchmark AA & Anisotropic Filtering Performance (continued)
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