The LG G3 was probably the Android phone that was closest to getting everything right last year, but it ultimately fell short of being the “best Android phone”. The camera was the most balanced between the Galaxy S5 and One M8, the design wasn’t quite as nice as the One M8 but definitely better than the Galaxy S5, and LG’s UI fit in relatively well with Android 4.4.

The one flaw that held it back was ultimately the display, which was probably responsible for a lot of the problems that I noticed in the G3. Battery life wasn’t as good as the competition, which was probably due to the new 1440p display. The display itself wasn’t all that impressive either, as there was significant saturation compression and some sharpening effects which really hurt the quality of the display. However, in the context of 2014 flagships it was definitely a valid choice among many that year, as it seemed every device had missed the mark in some way that year.

This brings us to the G4, the successor to the G3. The LG G4 is effectively an evolution of the G3, as we’ll see in the specs below.

 

LG G3

LG G4

SoC MSM8974AC Snapdragon 801
4x Krait 400 @ 2.5 GHz
MSM8992 Snapdragon 808
2xA57 @ 1.82GHz
4xA53 @ 1.44GHz
GPU Adreno 330 @ 578MHz Adreno 418 @ 600MHz
RAM 3GB LPDDR3 933MHz 3GB LPDDR3 933MHz
NAND 32GB NAND (eMMC 5.0)
+ microSD
32GB NAND (eMMC 5.0)
+ microSD
Display 5.5-inch 2560x1440 IPS LCD 5.5-inch 2560x1440 IPS LCD
Network 2G / 3G / 4G
Qualcomm MDM9x25 IP
UE Category 4 LTE
2G / 3G / 4G
Qualcomm X10 (Integrated)
UE Category 6/9 LTE
Dimensions 146.3 x 74.6 x 8.9 mm
149 grams
148.9 x 76.1 x 6.3 - 9.8 mm
155 grams
Camera 13MP Sony IMX135 rear camera,
1.12 µm pixels, 1/3.06" CMOS size,
F/2.4. 2-axis OIS

2.1MP F/2.0 FFC
16MP Sony IMX234 rear camera,
1.12µm pixels, 1/2.6" CMOS size
F/1.8, 3-axis OIS

8MP Toshiba T4KA3 FFC
Battery 3000 mAh (11.4 Wh) replaceable 3000 mAh (11.4 Wh) replaceable
OS Android 4.4.2 with LG UI (At launch) Android 5.1 with LGUX 4.0 (At launch)
Connectivity 802.11a/b/g/n/ac + BT 4.0, USB2.0, GPS/GNSS, Slimport, DLNA, NFC 802.11a/b/g/n/ac + BT 4.0, USB2.0,
GPS/GNSS, Slimport, DLNA, NFC
SIM Size MicroSIM MicroSIM
Price 199.99 USD on contract (US, launch)
~600 USD retail (US, launch)
199.99 USD on contract (US, launch)
~649 USD retail (US, launch)

At a high level, the major changes here have been the upgrade from the Snapdragon 801 to 808 SoC, the new “Quantum IPS” display, and a whole host of changes to the camera that seem to be the focus of the LG G4. The camera seems to really be the centerpiece of this phone, as LG has upgraded the sensor (IMX135 to IMX234), updated the optics, improved the OIS even further, and added a color sensor that looks at visible and IR spectrum to help determine white balance.

Design

As previously discussed, the G4 is very much an evolution of the G3, and this is most apparent when looking at the design of the G4. From the front, there’s relatively little that distinguishes the G4 from the G3, other than a change to the bottom bezel. The design of the phone retains its relatively thin bezels, although the removal of the two-tone bottom bezel definitely makes it feel like the bottom bezel has gotten larger. In the hand, the most noticeable change is that the corners are now noticeably more squared-off in nature. This definitely makes it harder to use the phone with one hand, to the point that I don’t really think this phone is supposed to be used with one hand.

This relatively small change ends up pushing LG over the edge for me when it comes to one-handed usability. I managed to just barely use the G3 with one hand all the time, but with the G4 anything on the left side of the display is now a real stretch to get to, and I basically can’t reach the top-left corner of the display if I’m only using the phone with my right hand. The LG G2 was a comfortably one-handed phone, and the G Pro 2 was a comfortably two-handed phone. The G4 ends up right between those two difference usage paradigms, where some situations allow for one-handed use without issue but others definitely require two hands. At any rate, for those that liked the size of the LG G3 and OnePlus One they’ll probably be right at home with the G4.

The whole phone also has a noticeable curve to it, at a radius of 3000 mm. This radius of curvature is incredibly subtle and in everyday use the phone looks flat, unlike the aggressively curved display of the Galaxy S6 edge. In practice, the real benefit of this curve is to keep the display from touching the surface of a table if the phone is set face-down. The front of the display merges with the side plastic frame, which is slightly higher than the glass to also help somewhat with drop protection. The side plastic frame itself is nothing particularly special to discuss, and is arguably a bit of a regression in feel compared to the G3 due to the glossy nature of the finish. The top of this frame has the IR receiver and transmitter to control TVs and similar appliances, and the bottom has the microUSB port, 3.5mm headphone jack, and a single microphone hole, but there’s otherwise nothing else along the sides of the phone. The rather clean sides are due to the use of rear-mounted power and volume buttons, which is a trademark of LG phones at this point.

The back of the phone is really where most of the changes are on this phone relative to the G3. The dual-tone LED flash is gone, and there’s a color spectrum sensor (RGB + IR) where the amber LED used to be. There’s also a camera hump to accommodate the thicker optics that come with a larger camera sensor, and the back cover has been redesigned on the plastic versions to have a diamond pattern which doesn’t noticeably affect the feel but causes a visual contrast that helps to distinguish this phone from the G3. Unfortunately, we haven’t been sampled the leather back cover so I don’t have anything to really discuss on that front. The single speaker of the phone is also on the back, and appears to be comparable to the G3.

Overall, the design of the LG G4 is decent, but it won’t necessarily impress in the way that the Galaxy S6 might. LG has managed to execute a plastic-bodied phone that doesn’t have any notable issues with look or feel, and given that this build enables a removable battery and microSD slot those that find those features to be a necessity will probably accept this trade-off. I personally would’ve liked to see the speaker either moved to the bottom or front of the phone, but LG has managed to evolve the design of the G3 without any noticeable regressions.

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  • sonny73n - Friday, July 31, 2015 - link

    Until this day, I still have no idea why they keep designing phones with display off-centered, speaker on the back, protruding camera and overkill display resolution. And these retarded engineers/designers are getting paid in millions. I know my opinion never matter but there one thing I can do is never to spend my money on any phone with any of the defects above. Let these arrogant idiots die out and hopefully someone else with common sense to take their place.

    Politic at work place is bad, LG. Keep having those retards design products for you and you'll lose more than just profit. 60% profit loss last time you say?
  • sonny73n - Friday, July 31, 2015 - link

    Let me clarify

    The company reported a net profit of 226.4 billion won ($195 million) for the April-June quarter, compared with 411.8 billion won a year earlier. A FactSet survey of analysts forecast 204.8 billion won profit.

    Sales fell 8 percent to 13.9 trillion won and operating income declined 60 percent to 244 billion won.
  • Maxpower2727 - Friday, July 31, 2015 - link

    I assure you that their engineers and designers are not making millions of dollars.
  • phoneasDAP - Friday, July 31, 2015 - link

    I don't understand why websites don't evaluate headphone out quality. I don't think any site does.
  • bug77 - Saturday, August 1, 2015 - link

    gsmarena.com always does.
  • Kildras - Friday, July 31, 2015 - link

    I don't know how you call that camera performance equal /worse than Iphone 6plus.
    the day time photo is way sharper in both g4 and s6 while the iphone 6plus is filled by muddy details, just view the image in full resolution and tell me they are not far superior?

    The difference is even bigger in night time photos, there is just no competition at all where iphone 6plus pretty much fail to capture to details and at least the g4 has some "leaves" shapes.
  • hari s - Saturday, August 1, 2015 - link

    Not a good one at all
  • hari s - Saturday, August 1, 2015 - link

    I bought the lg G4 on july 1.on 29 july morning i couldnt switch the phone on.immediately i took it to the nearest lg service centre .they said it was problem with the mother board.may b my bad luck but is it affordable.after spending 50000 rs i didnt use the phone even for one month.
  • boe - Monday, August 3, 2015 - link

    The only benchmark I looked for was talk time as I use my phone everyday for my work phone where I give computer support. I didn't see a talk time benchmark - preferably with BT.
  • ileben - Tuesday, August 4, 2015 - link

    You guys should really start posting graphs of fps over time for a 20 minute run, so that we can get a good idea of performance degradation. Also the performance degradation chart values should be expressed as a ratio of [final run] / [cold run], otherwise it's pointless.

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