Apple Watch Hands-Onby Ryan Smith on March 9, 2015 6:00 PM EST
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- Apple Watch
By far the highlight of Apple’s Spring Forward event was the Apple Watch. Though announced back in September, Apple has not allowed any hands-on time with the device until now. So along with finding out the full launch details today, this is the press’s first chance to actually try out what’s the first new product line from Apple in the last half-decade.
As a quick reminder, Apple is selling the watch in 2 sizes, 3 styles per size. The 38mm and 42mm sizes are essentially men’s and women’s sizes, with the 42mm carrying a general price premium of $50; and while Apple doesn’t officially mention it, we know from previous leaks of their developer guidelines that the watches have different resolutions, with the 38mm coming in at 272x340, and the 42mm at 312x390. Meanwhile the 3 oddly named styles of the watch are the entry level Apple Watch Sport, the mid-level suffix-less Apple Watch, and the luxury Apple Watch Edition. Each version of the watch moves up in material, from brushed aluminum, to polished stainless steel, to 18kt gold.
Having a chance to try the Sport edition, I’m still not entirely sure what to make of it. The Apple Watch is essentially a wrist-mounted extension for your iPhone plus a sensor suite. That gives it a lot of flexibility – Apple’s still waiting to see what developers can do with it – but it’s also clearly a first-gen Apple product looking to find its place in the world. Apple has some ideas, but long term it’s going to be developers that make or break it and they are keenly aware of that.
In-hand (or rather on-wrist), the size feels right, at least for someone used to wearing a sizable sports watch in the first place. Though the Sport bands Apple had on-hand did not come in a size-Ryan. Interacting with it is definitely going to be a learned art; the only physical controls are the side button and the crown, so most interaction comes from touch interactions with a fairly small screen. The Apple Watch combines traditional touch gestures with pressure gestures from their new Force Touch technology, so interactions can come from swipes or touches of various pressure.
For today’s hands-on, the apps themselves are more proof of concept than real-world, as they were only setup to run through Apple’s demo material. The Watch offers an interesting selection of apps iPhone-tethered apps, shifting from a second screen for you iPhone to running scaled down versions of iPhone apps. Notifications, emails, etc can all be accessed from the Watch for communication purposes. You can also make calls from the watch, though in the admittedly crowded demo room it seemed to be a poor idea. Other apps included scaled down versions of Uber, and a scaled down version of iTunes for playing music through the Watch.
The other half of the Watch’s applications are focused on “native” functionality. This includes the actual watch face application – selectable and further customizable faces/skins of course – and applications that take advantage of the Watch’s sensor suite. The bulk of the sensor apps focus on fitness in one way or another, and this I suspect is largely due to the fact that the most “novel” sensor on the Watch is the heartrate monitor (otherwise accel/gyro are already on the iPhone). Fitbit, MS Band, and other fitness tracker users should have a good feel for what to do with this, while new users will take some guidance. Though since the interface is almost entirely iconographic, there will be a learning curve for everyone just to learn what the various icons mean and do.
The Watch appears to be running a heavily scaled down version of iOS, and in terms of performance it’s perhaps not surprising that performance feels like it’s yearning for a full Apple A-class SoC at times. Apps other than the clock – which is essentially part of the home screen – have a short but distinct loading time. Once you’re in an app most move smoothly as you’d expect, though flipping through one of the Apple fitness applications saw noticeable stuttering. Whether the load times and stuttering I saw is a limit of the SoC or the NAND I’m unsure, though as this is a pre-release device it’s entirely likely that Apple still has some performance tuning to go. What we’re seeing right now is generally going to be performant enough, but it’s not iPhone 6 level smoothness.
The million dollar (well, $10K+) question right now is this: is it worth it? That’s a question I don’t think a hands-on test in a closed environment can answer. I think it’s going to be a geek product before it goes mainstream – and this has been the case for Apple’s previous mobile products as well – as the novelty is certainly going to help get it off the ground. Whether such a watch is useful as opposed to just taking your iPhone out of your pocket is another matter; more than a few people I know gave up watches because their phone was convenient enough for a time piece, so getting them to buy back into watches is not a given, particularly since the Watch only has very limited functionality without an iPhone by its side to provide it with data (locally you have the sensor based applications, but not much more). Which isn’t to say that I’m for or again the Watch right now, only that I would need to test it at my own pace to figure out if and where it can fit into my life.
Anyhow, the Apple Watch hits retail on April 24th. So we’ll be back next month with a more comprehensive look at Apple’s latest foray into mobile.
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hitek1 - Tuesday, July 21, 2015 - linkYou are sad its a watch witch keeps you informed great stuff from apple from the uk
blanarahul - Monday, March 9, 2015 - linkIt's a watch first. So in MY OPINION:
a) It should not need any form of input, apart from the connection with your phone.
b) It should have e-ink or equivalent light reflecting based display tech.
c) Color display is a secondary concern.
d) Battery life should be 1 day/24 hours of HEAVY use.
d) It's a damn watch. I am not going to pay more than 150$ for it.
solipsism - Monday, March 9, 2015 - link1) As soon as you knew it didn't have an eInk display you should have ignored the product because it's not for you.
2) I'm curious how long you go before you decide that wearable CE shouldn't only have an eInk display and be B/W.
PeterMorgan573 - Monday, March 9, 2015 - linkI think blanarahul isn't OT. Apple often creates market expectations, so it's reasonable to ask what they could have done differently, particularly if the question is whether Apple has got the complete design so perfect on their first iteration that Samsung etc. are going to be blown away. I don't think they have (though it looks to be a pretty good tactile-visual design); the corollary would seem to be that the early winners of the e-watch market may be more likely to be experimenters than beautiful design. Samsung, the company perhaps of most concern to Apple, have sometimes done that kind of experimentation pretty well.
A watch following blanarahul's suggestions, with only, say, an acknowledge button (or perhaps at most three buttons), an e-ink display with no touch screen, with control of timers, features, etc., through the phone, and with three days to a week between charge for typical or low usage, would be a different market segment. Temperature, heart rate, accelerometers, and whatever other sensors perhaps should be there but they do not necessarily have to be full time, they can be controlled and activated by the phone to which the watch is connected. The Apple LightWatch, CloudWatch, AirWatch, WindyWatch, IndyWatch, or whatever, can be as distinct from the AppleWatch as the MacBook Air is from the Pro.
coder543 - Monday, March 9, 2015 - linkPebble Time. There. End of story.
I don't much care for the Apple Watch at current either though.
danbi - Tuesday, March 10, 2015 - linkThis is not a watch. It's a wearable computer, sitting on your wrist, that also can display a watch face. Just like your desktop personal computer does.
The iPhone is again, not a phone. It's an pocketable personal computer, that also can make phone calls.
Apple, as everyone knows, is a one trick pony: all they make is Personal Computers.
For several decades, already...
Alexey291 - Wednesday, March 11, 2015 - linkActually aWatch is more of an extra screen with limited functionality than a portable computer but w/e
NEDM64 - Tuesday, March 17, 2015 - linkYeah, it's useless, it doesn't run Microsoft Word or Crysis 3.
aliasfox - Tuesday, March 10, 2015 - linkYou might not pay more than $150 for a watch, but the contents of my watch box begs to differ. My (entry level) Swiss automatic watches run $500-900, and my two quartz watches sell for $200-300.
Even if you go to Macy's, which by most standards is not a purveyor of high end timepieces, has a fairly small selection under $100.
Most people I know who wear a watch regularly will wear something more than a $20 Timex (despite the Timex having the exact same functionality). I do it because I like automatic watches. I know people who do it because they like the brand and status - the Apple Watch will fit right in with that crowd... maybe.
I know a guy who wears a $5k Vacheron Constantin Quartz. Maybe he'll pick up one of these.
teldar - Tuesday, March 10, 2015 - linkIf you go to Macy's to but a watch, you're not doing yourself any favors unless you want to say you bought it at Macy's and spent twice as much as you could have elsewhere.