Last year I spent time with one of the first UltraHD monitors to be come out and came away convinced of the benefits. Even though the screen size was not much larger than my usual display, the extra clarity and detail was totally worth it. It sealed my decision to buy a MacBook Pro Retina when it was updated last fall as well. Now we’ve seen the field of UltraHD displays expand considerably and so we now look at another 32” UltraHD display, the Dell UP3214Q.

The Dell UP3214Q is very similar to the ASUS PQ321Q that I looked at last year. Both are 32” and both feature a 3840x2160 resolution. They are also both saddled with one of the current UltraHD weaknesses: a requirement that you have DisplayPort 1.2 MST support to get 60 Hz refresh rates. However, the Dell UP3214Q does have a few higher-end features that the ASUS lacks to help set it apart.

The first feature is that it supports the full AdobeRGB color gamut and not the more limited sRGB gamut. Since these initial UltraHD monitors are expensive and more likely to be used by professionals than home users, this support can go a long way. Second it has built-in support for Dell’s calibration software that lets you set two presets to be whatever settings you desire. If you have day and night settings, or different settings for online vs. print, this can be accomplished.

It also offers a larger selection of inputs than the ASUS model. With HDMI 1.4, DisplayPort, and MiniDisplayPort options you can connect it to two 60Hz UltraHD sources at once instead of just a single PC. This is most useful for those that wish to use it with a laptop as well as a desktop. Like many of the upper-end Dell displays it also features a 4-port USB 3.0 hub as well as a media card reader on the side. Unfortunately all of the USB 3.0 ports are hard to access on the rear instead of placing a pair on the side. I swap out my monitors more than 99.9% of the population but I hate having the USB ports being so hard to access.

The updated Dell design features a metal trim around the border which gives it a modern, semi-industrial look and also seems to work as a way to dissipate heat. I found this out as trying to adjust the monitor from the top after it has been on for a few hours can cause it to get quite warm. An IR temperature gun gave me readings of almost 130F. I’ve had monitors get warm to the touch before but the Dell UP3214Q is certainly the hottest so far, and that's quite surprising considering it uses LED backlighting. The stand that the Dell includes is also a new industrial design but still includes height adjustment, tilt, swivel and a way to route cables. There is no pivot so if you want to use your 32” UltraHD display in Portrait mode you’ll need to use the 100mm VESA mounts with a different stand.

Dell also has their on-screen menu system that I still think is the best in the business. They’ve made an unfortunate move to touch-sensitive buttons but the overall user interface is still the same. From an ergonomics perspective the Dell is an overall winner. I’d like to see them find a way to side-mount the inputs so they are easier to access, and move a couple USB ports around, but overall it is good.

Viewing angles, as an IPS display, are fantastic. I’d be hesitant about a TN panel of this size because off-angle issues could arise far too easily but it is not a problem with the Dell. With specs, ergonomics, and the on-screen display of the Dell UP3214Q there is not much that I find issue with...well, other than a high price, but that's expected.

Dell UP3214Q
Video Inputs HDMI 1.4a, DisplayPort, Mini DisplayPort
Panel Type IGZO IPS
Pixel Pitch 0.182mm
Colors 1.07 Billion
Brightness 350 cd/m2
Contrast Ratio 1000:1
Response Time 8ms GtG
Viewable Size 32"
Resolution 3840x2160
Viewing Angle (H/V) 176 / 176
Backlight LED
Power Consumption (operation) 100W Typical, 170W Max
Power Consumption (standby) 1.2W Typical
Screen Treatment Anti-Glare
Height-Adjustable Yes, 3.5"
Tilt Yes
Pivot No
Swivel Yes
VESA Wall Mounting Yes, 100mm
Dimensions w/ Base (WxHxD) 29.5" x 19" x 8.4"
Weight 20.3 lbs.
Additional Features 4 port USB 3.0 hub, card reader
Limited Warranty 3 years
Accessories MiniDP to DP Cable, USB 3.0 cable, power cord
Price $3,499 (Currently $2800)

 

UltraHD Today: Still Not There
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  • BMNify - Tuesday, April 1, 2014 - link

    tjoynt, find the best visual quality "2001 A Space Odyssey Opening in 1080 HD" or higher clip you can find https://www.youtube.com/watch?v=e-QFj59PON4 and play that , tell us you cant see the ringing due to the 8 bit per pixel pseudocolor, that why we need Rec. 2020 color space, in fact 10bit isnt really enough as it takes 11bit's or more to get true real colour but consumers have to make do for a reasonable price (this is not reasonable)
  • Panzerknacker - Tuesday, April 1, 2014 - link

    Way too high input lag, useless display tbh.

    I guess displays like this are for the niche market where people will buy it anyway to show off. There simply isnt much engineering behind a screen like this anway, they just slap a 4k panel and some electronics into a box and call it a 4k display. The many unacceptible flaws listed in this review prove this point.
  • CSMR - Tuesday, April 1, 2014 - link

    The Windows dpi comments are exaggerated.

    This monitor is not ultra-high dpi. It is just high dpi. The 4k is just a good resolution for 32".

    150% is a suitable dpi setting in Windows for this monitor.

    People using this monitor will typically not be using it with other screens at the same time, or low res monitors. The typical uses will be as a single screen connected to a desktop, or to a laptop. 150% might also be suitable for a good laptop screen, say 1080p 13".

    Also most software has worked well with high dpi settings in Windows for several years.

    The only problem with windows is the lack of per-screen dpi but the extent to which this poses a problem with this screen is exaggerated. The pixel-war 4k resolutions for small screens, e.g. 24", are more likely pose a problem because they would require a dpi setting close to 200% which would be very inappropriate for most other screens.
  • Penti - Tuesday, April 1, 2014 - link

    The problem is if you use this as the primary monitor in Windows with 150%, say your 27" 2560x1440 monitor that you run at 100% will be 150% bitmap scaled to 100% in Windows 8.1. If you choose you 100% screen as primary the results will be really disastrous. One screen will always look blurry and bad if you do not use the same scaling. Plenty of Microsoft's own software doesn't work decent with DPI-scaling and stuff like the browser ignores the native scaling and just scales by zooming. 24" 200% still produces some oddities even if it's your only screen. You can't really speak of any improvements here in Windows yet. OS X seems to do multiscreen better at least. Having different scaling on your laptop screen and external screen seems like a given to me.
  • CSMR - Tuesday, April 1, 2014 - link

    I agree that this is a problem in principle, but not so much here because:

    - Using 32" and 27" is unlikely given the size of screens. (And using non-identical dual screens is not recommended anyway because of differing color profiles needed anyway.)

    - 27" 1440p is quite high dpi. So if 150% is preferable for this monitor then 125% is preferable for 27". So you'd end up with things only slightly too large on the 27".

    Coping well with screens at different dpis should be done but it is quite challenging for OSes and software and will take many years.

    A gradual increase in dpi (as in this Dell) is the best approach at the moment IMO.
  • Hxx - Tuesday, April 1, 2014 - link

    hey Chris, other reviewers found input lag to be less than 20ms. How come your results are so skewed? Aren't you suppose to use the best setting to test this? Why are u testing at a non native resolution? TBH you're better off not testing for it.
  • BinaryTB - Tuesday, April 1, 2014 - link

    He already mentioned why he's testing at non-native resolution, because most graphics cards (even the higher end ones), can't drive all games at high settings at a 4k resolution.

    Makes sense to me, if I'm going to be playing at <4k resolution, that's where I want the input lag tested.
  • apertotes - Tuesday, April 1, 2014 - link

    there are many games that can perfectly be played at native resolution, like Civ 5, or FIFA, or WoW, or any 2/3 years old game. Also, he used HDMI at 30 hz instead of DP at 60 hz.

    I do not see the point of giving figures if they are not the best the monitor can do.
  • cheinonen - Tuesday, April 1, 2014 - link

    The HDMI input is driving at 1080p at 60 Hz, not 30Hz. 30Hz would be if it was using a 4K signal. Tom's Hardware is measuring using a 1080p signal as well, so their results should be similar but they're using a high speed camera instead of the Leo Bodnar device. TFT Central measures it using SMTT which I find slightly odd as that would require a CRT that can do UltraHD resolution, of which I'm not aware of any.

    I'm working on a better way for input lag but for right now it's a static test that is as accurate, and comparable, as I can make it.
  • NCM - Tuesday, April 1, 2014 - link

    Regarding the unexpectedly high case temperature the author measured, I'd expect that to be a function of high pixel density, which blocks a greater proportion of the backlight. This in turn requires more backlight intensity to produce a given panel illumination.

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