Embarrassingly Smooth

Microsoft developed the Windows Phone 7 UI under the codename Metro. It’s supposed to represent the sort of simple chic design you’d find popular in a big city. If Windows Phone 7 is Metro, Windows Mobile 6 was probably suburban. A more accurate codename for the UI would have to be Liquid - there’s just no other way to describe the interface other than fluid.

There are two dominant UI elements spread throughout Windows Phone: the tile and tappable text.

Tappable text is exactly what it sounds like and the OS is littered with examples. Even conventional tabs are nothing more than oversized text in Microsoft’s Segoe UI light font.

The tabs are incredibly useful in Windows Phone, I’d say just as useful as the first time we got tabs in desktop OSes. In the email app for example there’s a tab for viewing only unread messages. To get to that tab, just swipe to the left. Microsoft calls this "pivoting." You even get a preview of the tab before you swipe to it thanks to Microsoft’s wider-than-a-single-screen interface.

Windows Phone tabs are used extensively in other applications. The Music app uses tabs to switch between what’s currently playing and all of your sources of music. The Videos app uses them to sort between different types of videos (e.g. personal vs. movies or TV shows). Apple and Google use tabs in their smartphone OSes but they’re more traditional. Your finger tends to hover around content, and swiping an entire screen to get to the next tab is just quicker than repositioning your finger at the top or bottom of the screen to tap a button. Switching between tabs in Windows Phone just feels more fluid than in the Apple and Google offerings.

The second basic UI element in Windows Phone 7 is the tile. At least on the Start screen, a tile is nothing more than a giant, optionally animated icon. Tiles can either be square or what Microsoft likes to call a double wide, effectively two tiles placed next to each other.

The default tile is composed of a simple white symbol (e.g. a phone, a camera or an IE logo) and a single line of text.

There’s a fine line between a text heavy UI and navigating through a book. Microsoft stays on the right side of that line by making extensive use of color and animation. Most screens are static when you’re looking at them, but start interacting with the screen and the OS subtly updates various parts of the screen to keep everything lively.

Assuming you’ve synced your contacts and/or provided a Facebook account, the People tile will display mini profile pictures of your friends. The OS automatically cycles through your friends and you don’t have to do anything to customize it, it just keeps things fresh.

The same is true for the Pictures doublewide. Your actual photos will cycle in here. The Music + Videos tile will display a photo of whatever artist you just listened to.

The UI is also functional. The Calendar doublewide gives you a listing of your appointments for the current day. Tiles for email, phone and the marketplace spawn counters to tell you how many new items (e.g. emails, missed calls/voicemails) lay within.

Animations are spread heavily throughout the OS and virtually all of them are GPU accelerated.

Windows Phone 7 runs two threads in parallel related to the UI: the render thread and the UI thread. The former preps the current frame for rendering and the latter predominantly handles user input. Most manipulation of objects, animation and transitions is handled by the GPU. In fact, Microsoft seems to have recognized the performance deficit on current ARMv7 processors and shifted most of the performance burden to the GPU.

The entire OS only supports a single GPU at this point: Qualcomm’s Adreno 200. Eventually we’ll see support for the 205 and other GPUs, but today, that’s all Microsoft supports. It’s an important limitation because it ensures that all Windows Phone 7 devices, regardless of vendor, have a fully GPU accelerated UI. While Qualcomm’s Adreno 200 GPU isn’t exactly fast, it’s fast enough to run all of the OS UI animations at a constant 60 fps.


Start screen flying out, mid animation

The GPU is put to constant use in animating everything from moving around within an app to launching the app itself. Apps don’t just appear, they fold in. Tap anything pinned to your Start screen and the tiles will quickly fly, piece by piece. The app/hub you tapped on will fly in with similar pomp and circumstance. Even within an app, switching between tabs is an extremely smooth affair. The Start screen animation occasionally feels like it takes too long, but for the most part it’s a non issue.

The high frame rate animations and the absence of any dropped frames makes Windows Phone feel very fast (at times even faster than iOS). It also makes any occasional choppiness or slowdown from downloaded apps very frustrating.

For the most part the UI never slows down, but once you start downloading apps from the Marketplace all bets are off. Many of the 3rd party apps and even Microsoft’s own Xbox Live Extras app drop frames like there’s no tomorrow. That’s the biggest concern I have for the initial wave of apps: they won’t be tuned for performance as much as the apps you get with the phone. The core OS is so fast you assume the rest of the WP7 world will be the same. Ultimately as performance agnostic as Microsoft has tried to make Windows Phone, you will eventually run into UI slowdowns - just not with the Microsoft apps that come with the phone.

Progress bars echo the UI’s minimalist design. You get five animated dots that fly by the top of the screen when you’re waiting for network response (e.g. loading pages in the Marketplace).

All of the progress bars animate smoothly and seemingly linearly, which helps make the phone feel fast even when it’s taking a long time to do something. This is made most evident while loading web pages in IE mobile.

The overall UI is very well thought out. It’s clean, attractive and performant. It’s easily the best UI Microsoft has ever created and one that I hope inspires revolutionary designs within the company’s other business units.

Not the King, but a Start Minimalist, Even Down to the Status Bar
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  • Crono - Thursday, October 21, 2010 - link

    A lot may not have been taken from the Kin One and Kin Two, but the square, multi page Start is the same concept that was implemented in the Kin phones.

    Looking forward to moving from my Kin One to the Surround. Microsoft is offering 3 months free Zune Pass for those who sign up to be notified about preorders.
  • heelo - Thursday, October 21, 2010 - link

    You might be the only owner of a Surround.

    That thing has a "value proposition" that I'm really struggling to relate to.
  • peter7921 - Thursday, October 21, 2010 - link

    I have to give recognition to Anandtech for another great review. I have been looking for a detailed review on WP7 and you guys delivered. Not only is it extremely informative but it's also very well written. I read through it all, not once feeling bored or skipping ahead.

    These types of articles are the reason Anandtech is my first source for all things tech!

    Keep up the great work guys!
  • Confusador - Thursday, October 21, 2010 - link

    OK, wow. I mean, even by Anandtech's unusually high standards that was intense. Just one thing I'm not clear on, though... am I reading this correctly?

    "WP7 calls presents its browser user agent as “Mozilla/4.0 ...""

    If that's correct we've come a long way from the days I had to have Firefox masquerade as IE to be effective.
  • Guspaz - Thursday, October 21, 2010 - link

    IE has *always* done this, including on the desktop. IE6 reports as as Mozilla/4.0 too. IE2 also did it (a different version of Mozilla, though). A quick search didn't turn up IE1 user agent strings, but I assume it also did.
  • Spivonious - Thursday, October 21, 2010 - link

    Remember back when IE was introduced, Netscape was king. Netscape is based on Mozilla. That's the only reason it's in there - so pages made for Netscape would load correctly in IE.
  • arturnowp - Thursday, October 21, 2010 - link

    IT seems strange that WP7 cannot pass test, has very slow JavaScript engine but still pages are fluid and displayed porperly. Maybe Microsoft renders pages remotely and serves them to the phne?
  • UCLAPat - Thursday, October 21, 2010 - link

    Wow! After reading this review, it makes all the other reviews look like previews. Definitely going to be considering WP7 when it's time to upgrade my phone. Still have time to burn on my current 2 year contract. By the time it's up, LTE should be up and running and Verizon will probably have a WP7 device for us to consider as well.
    Apps will come. But they're not a huge part of my life anyway. I want a rock-solid core experience for a phone. A smartphone has to nail the basic experiences first (calls, messaging, calendar, etc). I never liked the main screen completely filled with app icons. That reminded me too much of my old desktop computer before I cleaned up the desktop.
  • Belard - Thursday, October 21, 2010 - link

    But very detailed... tells us pretty much everything anyone can ask.

    Thanks...

    While I'm not exactly PRO-MS... its good to see good design.
    I still like Google's a bit more and its shortcoming are easy to spot. Hopefully Android 3.0 will improve on its weaknesses.

    The icon / naming is well thought out and is used by others... including Apple, but not on a phone.
  • silverblue - Thursday, October 21, 2010 - link

    "...displays up to 8 tiles of people you’ve either recently communicated with or whose profiles you’ve viewed/stalked."

    LOL.

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