280 Hz Fast: The ASUS TUF Gaming VG259QM IPS Monitor, It's Love At First Sight
by Anton Shilov on February 14, 2020 10:00 AM ESTNow that 24.5-inch and 27-inch Fast IPS panels with a 240 Hz maximum refresh rate are in mass production, it is time to overclock them. ASUS was the first company to introduce a 27-inch monitor with a 280 Hz refresh rate in a bid to differentiate itself from other makers of 240 Hz IPS displays late last year. This week, the company added another 280 Hz display to its TUF Gaming lineup that will be smaller and therefore cheaper than the previous model.
The ASUS TUF Gaming VG259QM is a 24.5-inch display that relies on an IPS panel featuring a 1920×1080 resolution, 400 nits brightness, a 1000:1 contrast ration, a 1 ms GtG response time, and 178°(H)/178°(V) viewing angles. A native refresh rate of the panel is 240 Hz, but ASUS has managed to make it work at a 280 Hz without any problems. The TUF Gaming VG259QM supports VESA’s Adaptive-Sync variable refresh rate technology and so far the device has obtained NVIDIA’s G-Sync Compatible certification. In addition, the monitor supports ASUS’ ELMB technology that makes fast-paced scenes look sharper as well as ELMB Sync that enables the former technology to work with G-Sync.
The TUF Gaming VG259QM can display 16.7 million of colors and covers 72% of the NTSC color gamut. The LCD is VESA DisplayHDR 400 certified, though do not expect any meaningful HDR experience at this peak brightness level. Meanwhile, since the monitor is aimed at gamers, it supports ASUS GamePlus modes (crosshair, timer, FPS counter, etc.), GameVisual modes (FPS, Racing, MOBA, Cinema, etc.), and Dynamic Shadow Boost technology to enhance gaming experience.
Just like its bigger brother — the TUF VG279QM — the 24.5-inch 280 Hz display comes with a stand that can adjust height, tilt, swivel, and can also work in portrait mode. As fas as connectivity is concerned, the monitor has a DisplayPort 1.2 and two HDMI 2.0a connectors. In addition, the monitor has 2W stereo speakers as well as a headphone output.
The 24.5-Inch ASUS TUF Gaming LCD w/280 Hz Refresh Rate | ||
TUF VG259QM | ||
Panel | 24.5-inch class IPS | |
Native Resolution | 1920 × 1080 | |
Maximum Refresh Rate | 280 Hz | |
Dynamic Refresh | Technology | NVIDIA G-Sync Compatible VESA Adaptive Sync |
Range | ? | |
Brightness | 400 cd/m² | |
Contrast | 1000:1 | |
Viewing Angles | 178°/178° horizontal/vertical | |
Response Time | 1 ms GtG | |
Pixel Pitch | ~0.2825 mm² | |
Pixel Density | ~89.9 PPI | |
Color Gamut Support | 72% NTSC | |
Inputs | 1×DP 1.2 2×HDMI 2.0a |
|
Audio | 2W stereo speakers headphone output |
|
Stand | Height: +/- 130 mm Tilt: +33° ~ -5° Swivel: +/- 90° Pivot: +/- 90° |
|
Warranty | ? years | |
Launch Price in China | ? |
ASUS has not announced MSRP or availability timeframe of its TUF Gaming VG259QM LCD, but since 24.5-inch IPS panels with a 240 Hz refresh rate are in mass production, it is logical to expect the monitor to arrive rather sooner than later.
Related Reading:
- 280 Hz Fast: ASUS Releases TUF Gaming VG279QM IPS Monitor w/ 280 Hz
- MSI Reveals Optix MAG322CR: A 31.5-Inch Curved Monitor with a 180 Hz Refresh Rate
- NVIDIA & ASUS Unveil 360Hz 1080p G-Sync Monitor: ROG Swift 360
- Quick & Deadly: Alienware 25 (AW2521HF) 240 Hz Fast IPS Monitor Revealed
- Faster & TUFer Gaming: The ASUS VG27WQ 27-Inch 165Hz Curved Monitor w/ FreeSync
Source: ASUS (via Hermitage Akihabara)
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wanderer66 - Saturday, February 15, 2020 - link
This seems to be well into the territory of "diminishing returns".UsernameTaken - Saturday, February 15, 2020 - link
I honest to God can't tell any difference with my 200hz monitor. I can't tell much of a difference with 4k tv or gaming. I can't tell much of a difference having Gsync on or off. There are so so many buzzwords and things and I just wish the experiences were as awe inspiring as the price of the upgrades.jabber - Saturday, February 15, 2020 - link
I watched a recent JaysTwoCents video where they struggled to tell once at 75Hz! It's like Hi-Fi, people have to convince themselves that spending the extra was 'totally worth it'. I'm out of that game personally.UsernameTaken - Saturday, February 15, 2020 - link
I can actually tell some difference in high-fidelty..though it doesn't often come in the packages with the hi-fi label. As for the Hz thing, I used to go by Jay, and that was definitely my two cents at the time. One piece of electronics hardware that did blow my mind recently was the VR rigs they've got going...very immersive.Yakumo.unr - Sunday, March 15, 2020 - link
I suspect they weren't playing at a competitive level in a high speed game running at 200fps+ then. The step up from 75 to 120hz It's VERY noticeable if you are, 120 to 144 is slightly less noticeable but you can still tell, and same again for 240hz if your game runs at over 144fps.In fact a lot of people can tell the difference just by moving the mouse about in Windows and dragging windows arround.
The tests on blurbusters.com can highlight issues too.
You will not tell if you are just watching something with a low frame rate, and anything that isn't actually interactive makes it harder to tell also.
Vitor - Saturday, February 15, 2020 - link
After 120hz, it becomes stupid bragging about having hyper vision and reflexes. All the people that complaining about anything less than 240hz should go to boxing and earn millions with their super fast reflexes.Beaver M. - Sunday, February 16, 2020 - link
All these 240+ Hz monitors are only made for one game: CSGO.And there they are actually quite impressive.
mdrejhon - Sunday, February 16, 2020 - link
For now, perhaps. But people were saying 4K and 8K were worthless, and now they’re quickly becoming cheap. But long-term, high-Hz will be commoditized.The difference between 120Hz and 1000Hz is roughly as big as the difference between 60Hz and 120Hz.
For LCDs, fps=Hz motion:
60Hz = 16.7ms worth of motion blur
120Hz = 8.3ms worth of motion blur (8.3ms better than above)
1000Hz = 1ms worth of motion blur (7.3ms better than above).
GPUs will eventually gain frame rate amplification technologies — see https;//www.blurbusters.com/frame-rate-amplification-tech — so that will also eventually solve the GPU-side problem, too.
mdrejhon - Sunday, February 16, 2020 - link
Mistyped link — correct is https://www.blurbusters.com/frame-rate-amplificati...Beaver M. - Tuesday, February 18, 2020 - link
Seeing how far real GPU development/power lags behind of GPU power demand, its very obvious that they need to solve it in such a "cheating" way. Even a 2080 Ti is still not fast enough for 4K and even struggles in some games in 1440p.