Fall 2003 Video Card Roundup Part I - ATI's Radeon 9800 XT
by Anand Lal Shimpi & Derek Wilson on October 1, 2003 3:02 AM EST- Posted in
- GPUs
You’ve been living too perfect of a life if you’ve never used the phrase “it’s been a long day,” and for NVIDIA it has most definitely been a very long day. Just over two weeks ago the graphics industry was shook by some very hard hitting comments from Gabe Newell of Valve, primarily relating to the poor performance of NVIDIA cards under Half Life 2. All of the sudden ATI had finally done what they had worked feverishly for years to do, they were finally, seemingly overnight, crowned the king of graphics and more importantly – drivers. There were no comments on Half Life 2 day about ATI having poor drivers, compatibility problems or anything even remotely resembling discussions about ATI from the Radeon 8500 days.
Half Life 2 day was quickly followed up with all sorts of accusations against NVIDIA and their driver team; more and more articles were published with new discoveries, shedding light on other areas where ATI trounced NVIDIA. Everything seemed to all make sense now; even 3DMark was given the credibility of being the “I told you so” benchmark that predicted Half Life 2 performance several months in advance of September 12, 2003. At the end of the day and by the end of the week, NVIDIA had experienced the longest day they’ve had in recent history.
Some of the more powerful accusations went far beyond NVIDIA skimping on image quality to improve performance; these accusations included things like NVIDIA not really being capable of running DirectX 9 titles at their full potential, and one of the more interesting ones – that NVIDIA only optimizes for benchmarks that sites like AnandTech uses. Part of the explanation behind the Half Life 2 fiasco was that even if NVIDIA improves performance through later driver revisions, the performance improvements are only there because the game is used as a benchmark – and not as an attempt to improve the overall quality of their customers’ gaming experience. If that were true, then NVIDIA’s “the way it’s meant to be played” slogan would have to go under some serious rethinking; the way it’s meant to be benchmarked comes to mind.
But rewind a little bit; quite a few of these accusations being thrown at NVIDIA were the same ones thrown at ATI. I seem to remember the launch of the Radeon 9700 Pro being tainted with one accusation in particular – that ATI only made sure their drivers worked on popular benchmarking titles, with the rest of the top 20 games out there hardly working on the new R300. As new as what we’re hearing these days about NVIDIA may seem, let us not be victim to the near sightedness of the graphics industry – this has all happened before with ATI and even good ol’ 3dfx.
So who are you to believe? These days it seems like the clear purchase is ATI, but on what data are we basing that? I won’t try to build up suspense senselessly, the clear recommendation today is ATI (how’s that for hype-less journalism), but not because of Half Life 2 or any other conspiracies we’ve seen floating around the web these days.
For entirely too long we’ve been basing GPU purchases on a small subset of tests, encouraging the hardware vendors to spend the majority of their time and resources optimizing for those games. We’re not just talking about NVIDIA, ATI does it too, and you would as well if you were running either of those two companies. We’ve complained about the lack of games with built-in benchmarks and cited that as a reason to sticking with the suite that we’ve used – but honestly, doing what’s easy isn’t a principle I founded AnandTech on 6+ years ago.
So today we bring you quite a few new things, some may surprise you, some may not. ATI has released their Fall refresh product – the Radeon 9800XT and they are announcing their Radeon 9600XT. NVIDIA has counterattacked by letting us publish benchmarks from their forthcoming NV38 GPU (the successor to the NV35 based GeForce FX 5900 Ultra). But quite possibly more important than any of those announcements is the suite of benchmarks we’re testing these cards in; how does a total of 15 popular games sound? This is the first installment of a multipart series that will help you decide what video card is best for you, and hopefully it will do a better job than we have ever in the past.
The extensive benchmarking we’ve undertaken has forced us to split this into multiple parts, so expect to see more coverage on higher resolutions, image quality, anti-aliasing, CPU scaling and budget card comparisons in the coming weeks. We’re working feverishly to bring it all to you as soon as possible and I’m sure there’s some sort of proverb about patience that I should be reciting from memory to end this sentence but I’ll leave it at that.
Now that the long-winded introduction is done with, let’s talk hardware before we dive into a whole lot of software.
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Anonymous User - Wednesday, October 1, 2003 - link
I think I remember that Tron 2.0 asked me to install DX9 so it probably uses some DX9 functions and it's an existing game so why not try to build a benchmark on it? Anyway since we're dealing with unreleased Det50 drivers here... (I rather prefer the THG way of dealing with that)BTW, I think there's a massive misunderstanding on whether a game is DX8/8.1/9; it can be all at the same time. You can use DX8 pixel shaders and DX9 pixel shaders at the same time.
It's just that as soon as you start using DX9 functions you lose compatibility with DX8/8.1 compatible cards. It's up to the developer to replace these convenient DX9 specifics by DX8/8.1 compatible pixel shaders for instance. So DX9 is really an extension to DX8.1 and DX8.1 is an extension to DX8 and so on
Oh and Doom III is OpenGL for God's sake!!!!!!!!!
appu - Wednesday, October 1, 2003 - link
It would be a good idea to include at least FIFA2003 (and if possible, NFS HP2 or PU) mainly for
the same reason why C&C was benched. These are
really popular games and people would like to know
how they "feel" running with these new cards and
drivers. Also, FIFA 2004 is reportedly coming up
with even more impressive graphic quality and AI
(the latter could be a reason to CPU bench it,
perhaps?).
Anonymous User - Wednesday, October 1, 2003 - link
#59 - halflife2 will be a very important benchmark, but its not out yet.. although a benchmarking tool was promised around this timeAnonymous User - Wednesday, October 1, 2003 - link
Well done guys, defintely going down the right track, testing cards with REAL games that people actually play.Still needs a little refining - HL2 can't be ignored as a valid benchmark!
Keep up the good work.
Anonymous User - Wednesday, October 1, 2003 - link
im in the same boat as you here #57, very excited about the 9600XT although i think that its more a case of not available than lack of want for a review on AT's part.Can't wait to see how they go =)
zxyth - Wednesday, October 1, 2003 - link
I'm was hoping to see benchmarks for the 9600XT. $500 for a new card is rather high for someone on a budget. I've been interested in the 9600 Pro cards for a while and I'm disappointed none of the 9600's were shown. Not everyone can afford the high end cards and I for one would like to see more coverage of the cards that many more people are like to have or buy. It's great to see the flagship cards and what they can do, but don't forget some of us just can't go that route. And we'd like to see benchmarks for the cards that we have or want to purchase.Anonymous User - Wednesday, October 1, 2003 - link
#52 I guess we are both whiners then. I keep whining about Anandtechs review and you about my comments. Peace, I'm getting tired.Evan Lieb - Wednesday, October 1, 2003 - link
A 2.8GHz Prescott CPU was used. Anand probably didn't say anything just to tease you. ;)Take care,
Evan
Anonymous User - Wednesday, October 1, 2003 - link
Prescott will come out at 3.2 and 3.4 GHz later this year.Lower versions 3.0/2.8...will follow afterwards.
So its for sure no Prescott here.
And if, I wonder why there is no test/word at all about it.
Anonymous User - Wednesday, October 1, 2003 - link
Correction, I meant #41.