Features & the Future Launch

Last but not least, along with today’s card announcements, AMD has also lifted the embargos on the architectural elements of the Vega 10 GPU. While there are no new architecture features to discuss – it turns out AMD was rather thorough with their preview at the start of this year – there’s still quite a bit in the way of details to dig into here. In fact it's more than I can hope to cover in a single day, let alone the few hours I’m getting to write this article ahead of AMD’s embargo. So I want to hit the highlights.

First and foremost, AMD has clarified that they do not consider Vega 10 to be a high performance computing (HPC) chip, unlike Hawaii. In particular, Vega 10’s native FP64 rate is just 1/16, like AMD’s other consumer chips. And the chip, while supporting HBM2’s native ECC mode, doesn’t have ECC on its internal pathways. This doesn’t mean that the chip can’t be placed in a server – its FP16 and INT16/INT8 performance is the cornerstone of its existence as part of the Radeon Instinct family. But that’s still a different market than traditional HPC. When we might see another HPC chip from AMD is anyone’s guess at this moment.

Second of all, we have a formal die size and transistor count for Vega 10. The GPU is officially 486mm2, containing 12.5B transistors therein. That amounts to 3.9B more transistors than Fiji – an especially apt comparison since Fiji is also a 64 CU/64 ROP card – all the while being 112mm2 smaller than Fiji (despite the higher transistor count) thanks to the higher density of GloFo’s 14nm LPP process, which AMD is using to fab the chip.

Talking to AMD’s engineers, what especially surprised me is where the bulk of those transistors went; the single largest consumer of the additional 3.9B transistors was spent on designing the chip to clock much higher than Fiji. Vega 10 can reach 1.7GHz, whereas Fiji couldn’t do much more than 1.05GHz. Additional transistors are needed to add pipeline stages at various points or build in latency hiding mechanisms, as electrons can only move so far on a single clock cycle; this is something we’ve seen in NVIDIA’s Pascal, not to mention countless CPU designs. Still, what it means is that those 3.9B transistors are serving a very important performance purpose: allowing AMD to clock the card high enough to see significant performance gains over Fiji.

Speaking of Fiji, there’s been some question over whether the already shipping Vega FE cards had AMD’s Draw Steam Binning Rasterizer enabled, which is one of the Vega architecture’s new features. The short answer is that no, the DSBR is not enabled in Vega FE’s current drivers. Whereas we have been told to expect it with the RX Vega launch. AMD is being careful not to make too many promises here – the performance and power impact of the DSBR vary wildly with the software used – but it means that the RX Vega will have a bit more going on than the Vega FE at launch.

Fifth, AMD is tweaking their boost clock mechanism and how it's advertised. Up until now, the boost clock was the maximum clock a Radeon card would hit. e.g. a stock Fury X topped out at 1.05GHz, and a stock RX 580 at 1340MHz. Starting with Vega RX, however, the company's definition of the boost clock is changing to the highest clockspeed a card is guaranteed to hit, but not the absolute highest clockspeed it can hit under load. There are still some nuances I want to test once I have the hardware in-hand, but at first glance this sounds closer to NVIDIA's definition, where each and every card is allowed to reach its natural limit (for the stock voltage).

Finally, while AMD didn’t clarify exactly when this change was made, the company has tweaked their Freesync Low Framerate Compensation technology to work with monitors that have a 2x range between min and max refresh rates, as opposed to 2.5x at launch. I’m told that 2.5x (or better) is still the ideal range, but it now works at 2x. This is an important development because the Samsung CF791 monitor that AMD is discounting as part of the Radeon Pack bundles has a 48Hz to 100Hz range; so it wouldn’t have been LFC capable under the old LFC rules.

Overall AMD has given us a lot to chew on – and more that can be covered in a single afternoon – but we still haven’t seen the whole picture. Today’s announcement of the card specifications and prices sets a very important baseline for what we should expect on August 14th, but no hard performance numbers to judge the final product. As I said at the start of this article, AMD’s marketing has done a very good job keeping Vega in the public’s mind. And today’s announcement is the next phase of that plan. But the end is approaching, and RX Vega’s full launch is drawing near, so it will be very interesting to see how everything we’ve learned over the last several months translates into gaming performance, power efficiency, and where AMD’s new place shall be in the realm of high-end video cards.

Buying RX Vega: Prices & Bundles
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  • tuxRoller - Monday, July 31, 2017 - link

    It has poor mining efficiency? Presumably you're referring to the FE, correct?
    I wasn't aware of that.
    Interesting.
    That makes this so much worse.
  • vladx - Monday, July 31, 2017 - link

    Pro drivers don't influence mining performance so RX Vega should have just as awful mining power/watt.
  • CiccioB - Monday, July 31, 2017 - link

    I would bet than the few dozens of AMD fans that have waited 14 months for getting a 1080 at double the power consumtion won't decrease nvidia's selling so that they need to lower its prices.
  • lefty2 - Monday, July 31, 2017 - link

    >what the heck are they waiting for at this point

    The drivers aren't ready. That's why Vega FE hadn't tile rendering enabled. I suspect that AMD's driver code base is a mess. Adapting it for GCN 5 was probably a massive task.
    For the sounds of the announcement it doesn't seem that all features will be enabled even at launch.
  • lordken - Monday, July 31, 2017 - link

    drivers are not ready? more than 8 months isn't enough? I'm kind of amd fan but wtf dude?
    its most likely more than 8months since they had chip ready - as they demoed it end of last year? Hell of a time for drive tuning...
    Also drivers excuses is lame as Vega was mostly delayed due to HBM2, so if not for hbm delays it would be released without drivers at all or what?
  • meepstone - Sunday, July 30, 2017 - link

    Generating hype always works. Keeps people interested. Like movie trailers that add extra scenes that get released months apart.
  • ludicrousByte - Monday, July 31, 2017 - link

    They should have done pre-orders, people always buy into that hype.
  • mapesdhs - Wednesday, August 2, 2017 - link

    Hmm, dunno, fair few people have been burned by the whole preorder thing, mostly re games but nevertheless a bitter aftertaste (eg. NMS).
  • MrBlowfish - Monday, July 31, 2017 - link

    Exactly.
    This great marketing worked out so well for AMD, that after X1950, HD4870, HD6870, R9 290, and RX 480 I went and bought a GTX1080, the first nVidia card since I retiered my 8600GT back in the days.

    Awesome job there AMD. :D
  • at80eighty - Monday, July 31, 2017 - link

    <i>This kind of dragged out release only pisses me off and cheer for them to implode</i>

    You sound like a mentally well adjusted individual

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